Last modified by Alexander Mott on 2024/06/13 19:47

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1 ShowRunnerCLC™ comes standard with a built-in eDMX receiver capable of receiving sACN or Art-Net packets from a third-party DMX controller and mapping those received eDMX values into output levels for ShowRunnerCLC™-controlled hardware. This allows a third-party DMX controller (such as a theatrical control panel) to directly command ShowRunnerCLC™-controlled loads through eDMX. One common use-case for this feature is to allow individuals running a theatrical event to use their temporarily installed DMX console to directly control ShowRunnerCLC™ house lighting as if they were DMX fixtures, without the need to use Crestron keypads or touch screens.
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3 = Hardware Requirements =
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5 These are the hardware/networking requirements for integrating a third-party DMX controller with ShowRunnerCLC™'s eDMX receiver:
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7 * Third-party controller must be capable of sending eDMX commands via sACN or Art-Net
8 * Third-party controller must be able to send eDMX signals to the lighting control processor (i.e. third-party controller must be on the same LAN or VLAN as the lighting control processor, or the building LAN must be configured in such a way as to allow this communication)
9 * If either of the above cannot be achieved, then a [[DIN-SACN-DMX (Enttec DIN Ethergate 2)>>https://www.crestron.com/Products/Lighting-Environment/Lighting-Fixture-Accessories/Interfaces/DIN-SACN-DMX]] or similar device must be added to the ShowRunnerCLC™ controlled hardware
10 ** DIN-SACN-DMX will have traditional DMX connection to the third-party controller and receive ordinary DMX (non-eDMX) signals from the third-party controller
11 ** DIN-SACN-DMX must be on the lighting control LAN/VLAN
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13 = Information Requirements =
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15 The following information/coordination must be arranged by the Agent prior to the eDMX receiver being added to the ShowRunnerCLC™ configuration:
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17 * **(Required)** eDMX type (sACN or Art-Net)
18 ** If traditional DMX is used, then sACN from a DIN-SACN-DMX receiver is assumed
19 * **(Required)** Universe/Channel to ShowRunnerCLC™ load map
20 ** Agent must coordinate which eDMX channels are used to control each ShowRunnerCLC™ load or load group
21 ** If traditional DMX is used, Agent must still coordinate which DMX channels should correspond to which ShowRunnerCLC™ load or load group
22 ** Multiple eDMX receivers can be defined in ShowRunnerCLC™ configuration to allow for different areas to be controlled separately
23 * //(Optional)// Channel and threshold for enabling or disabling eDMX receiver from the third-party controller
24 ** **Default**: none (eDMX receiver is always active)
25 * //(Optional)// Add a Global Action to ShowRunnerCLC™ to enable or disable the eDMX receiver?
26 ** **Default**: no global action (eDMX receiver is always active)
27 * //(Optional)// Restrict the IP address for the eDMX receiver to listen to (i.e., provide the IP address of the third-party controller)?
28 ** **Default**: no restriction (eDMX receiver will obey commands from any IP address)
29 * //(Optional)// Port for the eDMX receiver to listen on
30 ** **Default**: 5568 (sACN) or 6454 (Art-Net)
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