sACN and Art-Net Receive (eDMX Receiver)

Last modified by Alexander Mott on 2024/06/13 19:47

ShowRunnerCLC™ comes standard with a built-in eDMX receiver capable of receiving sACN or Art-Net packets from a third-party DMX controller and mapping those received eDMX values into output levels for ShowRunnerCLC™-controlled hardware. This allows a third-party DMX controller (such as a theatrical control panel) to directly command ShowRunnerCLC™-controlled loads through eDMX. One common use-case for this feature is to allow individuals running a theatrical event to use their temporarily installed DMX console to directly control ShowRunnerCLC™ house lighting as if they were DMX fixtures, without the need to use Crestron keypads or touch screens.

Hardware Requirements

These are the hardware/networking requirements for integrating a third-party DMX controller with ShowRunnerCLC™'s eDMX receiver:

  • Third-party controller must be capable of sending eDMX commands via sACN or Art-Net
  • Third-party controller must be able to send eDMX signals to the lighting control processor (i.e. third-party controller must be on the same LAN or VLAN as the lighting control processor, or the building LAN must be configured in such a way as to allow this communication)
  • If either of the above cannot be achieved, then a DIN-SACN-DMX (Enttec DIN Ethergate 2) or similar device must be added to the ShowRunnerCLC™ controlled hardware
    • DIN-SACN-DMX will have traditional DMX connection to the third-party controller and receive ordinary DMX (non-eDMX) signals from the third-party controller
    • DIN-SACN-DMX must be on the lighting control LAN/VLAN 

Information Requirements

The following information/coordination must be arranged by the Agent prior to the eDMX receiver being added to the ShowRunnerCLC™ configuration:

  • (Required) eDMX type (sACN or Art-Net)
    • If traditional DMX is used, then sACN from a DIN-SACN-DMX receiver is assumed
  • (Required) Universe/Channel to ShowRunnerCLC™ load map
    • Agent must coordinate which eDMX channels are used to control each ShowRunnerCLC™ load or load group
    • If traditional DMX is used, Agent must still coordinate which DMX channels should correspond to which ShowRunnerCLC™ load or load group
    • Multiple eDMX receivers can be defined in ShowRunnerCLC™ configuration to allow for different areas to be controlled separately
  • (Optional) Channel and threshold for enabling or disabling eDMX receiver from the third-party controller
    • Default: none (eDMX receiver is always active)
  • (Optional) Add a Global Action to ShowRunnerCLC™ to enable or disable the eDMX receiver?
    • Default: no global action (eDMX receiver is always active)
  • (Optional) Restrict the IP address for the eDMX receiver to listen to (i.e., provide the IP address of the third-party controller)?
    • Default: no restriction (eDMX receiver will obey commands from any IP address)
  • (Optional) Port for the eDMX receiver to listen on
    • Default: 5568 (sACN) or 6454 (Art-Net)