Changes for page UDP Input
Last modified by Alexander Mott on 2025/08/28 18:51
From version 9.1
edited by Alexander Mott
on 2025/08/28 18:51
on 2025/08/28 18:51
Change comment:
There is no comment for this version
To version 6.1
edited by Alexander Mott
on 2025/08/28 18:27
on 2025/08/28 18:27
Change comment:
There is no comment for this version
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... ... @@ -10,22 +10,16 @@ 10 10 },## 11 11 ))) 12 12 13 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return. 13 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return. 14 14 Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D## 15 15 16 16 To obtain a list of GlobalIds for objects use console command ##sr show global ids##. Global Actions use a GlobalId of 0. 17 17 18 -To obtain a list of Actions available by object type use console command ##sr show actions##. The table below includes all of the available Actions available as of ShowRunnerCLC™ version 3.019, but it is possible additional actions have been added since and it is always best to run this command on the installed processor to get version-specific actions. 19 -\\An example of a UDP command follows the actions table. 18 +To obtain a list of Actions available by object type use console command ##sr show actions##. 20 20 21 -{{display reference="SHOWRUNNER™ User Guide & Wiki.SHOWRUNNER™ Keypad Types.WebHome" section="HShowRunnerCLC2122ActionsTable"/}} 22 - 23 - 24 24 (% class="box" %) 25 25 ((( 26 -Example to Recall Scene 1 on Area with Global Id 51: 27 - 28 - 22 +Example Recall Scene 1 on Area 51: 29 29 From "sr show global ids": 30 30 ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+ 31 31 ~| ID | Type | Name | ... ... @@ -39,9 +39,7 @@ 39 39 ~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'{{{:}}}(Integer)'Scene Number to recall' | 40 40 +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+## 41 41 42 - 43 -UDP Command to send: 44 -##51.RecallScene.1\x0D## 36 +UDP Command to send: ##51.RecallScene.1\x0D## 45 45 ))) 46 46 47 47