Changes for page UDP Input

Last modified by Alexander Mott on 2025/08/28 18:51

From version 8.1
edited by Alexander Mott
on 2025/08/28 18:41
Change comment: There is no comment for this version
To version 6.1
edited by Alexander Mott
on 2025/08/28 18:27
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -10,22 +10,16 @@
10 10   },##
11 11  )))
12 12  
13 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return.
13 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown).  They are dot delimited and terminated with a carriage return. 
14 14  Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D##
15 15  
16 16  To obtain a list of GlobalIds for objects use console command ##sr show global ids##.  Global Actions use a GlobalId of 0.
17 17  
18 -To obtain a list of Actions available by object type use console command ##sr show actions##. The table below includes all of the available Actions available as of ShowRunnerCLC™ version 3.019, but it is possible additional actions have been added since and it is always best to run this command on the installed processor to get version-specific actions.
19 -\\An example of a UDP command follows the actions table.
18 +To obtain a list of Actions available by object type use console command ##sr show actions##.
20 20  
21 -{{display section="HX-TypeActionsTable" reference="SHOWRUNNER™ User Guide & Wiki.SHOWRUNNER™ Keypad Types.WebHome"/}}
22 -
23 -
24 24  (% class="box" %)
25 25  (((
26 -Example to Recall Scene 1 on Area with Global Id 51:
27 -
28 -
22 +Example Recall Scene 1 on Area 51:
29 29  From "sr show global ids":
30 30  ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
31 31  ~| ID | Type | Name |
... ... @@ -39,9 +39,7 @@
39 39  ~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'{{{:}}}(Integer)'Scene Number to recall' |
40 40  +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
41 41  
42 -
43 -UDP Command to send:
44 -##51.RecallScene.1\x0D##
36 +UDP Command to send: ##51.RecallScene.1\x0D##
45 45  )))
46 46  
47 47