Changes for page UDP Input

Last modified by Alexander Mott on 2025/08/28 18:51

From version 6.2
edited by Alexander Mott
on 2025/08/28 18:28
Change comment: There is no comment for this version
To version 1.1
edited by Mark Kohlmann
on 2021/01/20 18:13
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
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1 -SHOWRUNNER™ Integrations Guide.Integration Options.WebHome
1 +SHOWRUNNER™ User Guide & Wiki.SHOWRUNNER™ Appendix.WebHome
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.alexander\.mott@chiefintegrations\.com
1 +XWiki.mark\.kohlmann@chiefintegrations\.com
Content
... ... @@ -1,45 +1,37 @@
1 -ShowRunnerCLC™ can accept commands via UDP.  Feedback is not provided.
1 +ShowRunner can accept commands via UDP.  Feedback is not provided.
2 2  
3 3  Enable the UDP listener by specifying a port in the config:
4 4  
5 -(% class="box" %)
6 -(((
7 -##"UdpListener":
5 +## "UdpListener":
8 8   {
9 9   "ListenPort": 45794
10 10   },##
11 -)))
12 12  
13 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown) They are dot delimited and terminated with a carriage return. 
14 -Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D##
10 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown) and terminated with a carriage return. 
11 +(GlobalId).(ActionName)[.(ActionPropertyValue)]\x0D
15 15  
16 -To obtain a list of GlobalIds for objects use console command ##sr show global ids##.  Global Actions use a GlobalId of 0.
13 +To obtain a list of GlobalIds for objects use console command ##sr show global ids##
17 17  
18 -To obtain a list of Actions available by object type use console command ##sr show actions##.
15 +To obtain a list of Actions available by object type use console command ##sr show actions##
19 19  
20 -(% class="box" %)
21 -(((
22 -Example to Recall Scene 1 on Area with Global Id 51:
17 +Example Recall Scene on Area 51:
23 23  
24 -
25 25  From "sr show global ids":
20 +
26 26  ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
27 27  ~| ID | Type | Name |
28 28  +~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
29 29  ~| 51 | Area | Boardroom A |##
30 30  ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
26 +
31 31  From "sr show actions":
28 +
32 32  ##+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
33 33  ~| Type | Action | Description | Reference Property | Ref Req | Triggers | Supported Properties |
34 34  +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
35 -~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'{{{:}}}(Integer)'Scene Number to recall' |
32 +~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId':(Integer)'Scene Number to recall' |
36 36  +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
37 37  
38 -
39 39  UDP Command to send:
40 -##51.RecallScene.1\x0D##
41 -)))
42 42  
43 -
44 -
45 -
37 +51.RecallScene.1\x0D