Changes for page UDP Input
Last modified by Alexander Mott on 2025/08/28 18:51
From version 6.1
edited by Alexander Mott
on 2025/08/28 18:27
on 2025/08/28 18:27
Change comment:
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To version 8.1
edited by Alexander Mott
on 2025/08/28 18:41
on 2025/08/28 18:41
Change comment:
There is no comment for this version
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... ... @@ -10,16 +10,22 @@ 10 10 },## 11 11 ))) 12 12 13 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). 13 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return. 14 14 Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D## 15 15 16 16 To obtain a list of GlobalIds for objects use console command ##sr show global ids##. Global Actions use a GlobalId of 0. 17 17 18 -To obtain a list of Actions available by object type use console command ##sr show actions##. 18 +To obtain a list of Actions available by object type use console command ##sr show actions##. The table below includes all of the available Actions available as of ShowRunnerCLC™ version 3.019, but it is possible additional actions have been added since and it is always best to run this command on the installed processor to get version-specific actions. 19 +\\An example of a UDP command follows the actions table. 19 19 21 +{{display section="HX-TypeActionsTable" reference="SHOWRUNNER™ User Guide & Wiki.SHOWRUNNER™ Keypad Types.WebHome"/}} 22 + 23 + 20 20 (% class="box" %) 21 21 ((( 22 -Example Recall Scene 1 on Area 51: 26 +Example to Recall Scene 1 on Area with Global Id 51: 27 + 28 + 23 23 From "sr show global ids": 24 24 ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+ 25 25 ~| ID | Type | Name | ... ... @@ -33,7 +33,9 @@ 33 33 ~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'{{{:}}}(Integer)'Scene Number to recall' | 34 34 +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+## 35 35 36 -UDP Command to send: ##51.RecallScene.1\x0D## 42 + 43 +UDP Command to send: 44 +##51.RecallScene.1\x0D## 37 37 ))) 38 38 39 39