Changes for page UDP Input

Last modified by Alexander Mott on 2025/08/28 18:51

From version 6.1
edited by Alexander Mott
on 2025/08/28 18:27
Change comment: There is no comment for this version
To version 8.1
edited by Alexander Mott
on 2025/08/28 18:41
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -10,16 +10,22 @@
10 10   },##
11 11  )))
12 12  
13 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown).  They are dot delimited and terminated with a carriage return. 
13 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return.
14 14  Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D##
15 15  
16 16  To obtain a list of GlobalIds for objects use console command ##sr show global ids##.  Global Actions use a GlobalId of 0.
17 17  
18 -To obtain a list of Actions available by object type use console command ##sr show actions##.
18 +To obtain a list of Actions available by object type use console command ##sr show actions##. The table below includes all of the available Actions available as of ShowRunnerCLC™ version 3.019, but it is possible additional actions have been added since and it is always best to run this command on the installed processor to get version-specific actions.
19 +\\An example of a UDP command follows the actions table.
19 19  
21 +{{display section="HX-TypeActionsTable" reference="SHOWRUNNER™ User Guide & Wiki.SHOWRUNNER™ Keypad Types.WebHome"/}}
22 +
23 +
20 20  (% class="box" %)
21 21  (((
22 -Example Recall Scene 1 on Area 51:
26 +Example to Recall Scene 1 on Area with Global Id 51:
27 +
28 +
23 23  From "sr show global ids":
24 24  ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
25 25  ~| ID | Type | Name |
... ... @@ -33,7 +33,9 @@
33 33  ~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'{{{:}}}(Integer)'Scene Number to recall' |
34 34  +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
35 35  
36 -UDP Command to send: ##51.RecallScene.1\x0D##
42 +
43 +UDP Command to send:
44 +##51.RecallScene.1\x0D##
37 37  )))
38 38  
39 39