Changes for page UDP Input

Last modified by Alexander Mott on 2025/10/01 17:30

From version 5.1
edited by Alexander Mott
on 2024/06/14 19:07
Change comment: There is no comment for this version
To version 11.1
edited by Alexander Mott
on 2025/10/01 17:11
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,7 +1,12 @@
1 1  ShowRunnerCLC™ can accept commands via UDP.  Feedback is not provided.
2 2  
3 -Enable the UDP listener by specifying a port in the config:
3 +Enable the UDP listener by specifying a port and the max connections via the console:
4 +##sr udp enable (ListenPort)##
5 +Example:
6 +##sr udp enable 45794 20##
4 4  
8 +The UDP Listener may also be enabled by adding a snippet to the root of the config:
9 +
5 5  (% class="box" %)
6 6  (((
7 7  ##"UdpListener":
... ... @@ -10,31 +10,40 @@
10 10   },##
11 11  )))
12 12  
13 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown).  They are dot delimited and terminated with a carriage return. 
18 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return.
14 14  Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D##
15 15  
16 16  To obtain a list of GlobalIds for objects use console command ##sr show global ids##.  Global Actions use a GlobalId of 0.
17 17  
18 -To obtain a list of Actions available by object type use console command ##sr show actions##.
23 +To obtain a list of Actions available by object type use console command ##sr show actions##. The table below includes all of the available Actions available as of ShowRunnerCLC™ version 3.019, but it is possible additional actions have been added since and it is always best to run this command on the installed processor to get version-specific actions.
24 +\\An example of a UDP command follows the actions table.
19 19  
20 -Example Recall Scene 1 on Area 51:
26 +{{display reference="SHOWRUNNER™ User Guide & Wiki.SHOWRUNNER™ Keypad Types.WebHome" section="HShowRunnerCLC2122ActionsTable"/}}
21 21  
22 -From "sr show global ids":
23 23  
29 +(% class="box" %)
30 +(((
31 +Example to Recall Scene 1 on Area with Global Id 51:
32 +
33 +
34 +From "sr show global ids":
24 24  ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
25 25  ~| ID | Type | Name |
26 26  +~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
27 27  ~| 51 | Area | Boardroom A |##
28 28  ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
29 -
30 30  From "sr show actions":
31 -
32 32  ##+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
33 33  ~| Type | Action | Description | Reference Property | Ref Req | Triggers | Supported Properties |
34 34  +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
35 -~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId':(Integer)'Scene Number to recall' |
44 +~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'{{{:}}}(Integer)'Scene Number to recall' |
36 36  +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
37 37  
47 +
38 38  UDP Command to send:
49 +##51.RecallScene.1\x0D##
50 +)))
39 39  
40 -51.RecallScene.1\x0D
52 +
53 +
54 +