Changes for page UDP Input
Last modified by Alexander Mott on 2025/10/01 17:30
From version 12.1
edited by Alexander Mott
on 2025/10/01 17:30
on 2025/10/01 17:30
Change comment:
There is no comment for this version
To version 4.1
edited by Scott Kohlmann
on 2023/04/20 21:37
on 2023/04/20 21:37
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,54 +1,37 @@ 1 1 ShowRunnerCLC™ can accept commands via UDP. Feedback is not provided. 2 2 3 -Enable the UDP listener by specifying a port and the max connections via the console: 4 -##sr udp enable (ListenPort)## 5 -Example: 6 -##sr udp enable 45794## 3 +Enable the UDP listener by specifying a port in the config: 7 7 8 -The UDP Listener may also be enabled by adding a snippet to the root of the config: 9 - 10 -(% class="box" %) 11 -((( 12 -##"UdpListener": 5 +## "UdpListener": 13 13 { 14 14 "ListenPort": 45794 15 15 },## 16 -))) 17 17 18 -Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return. 10 +Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown). They are dot delimited and terminated with a carriage return. 19 19 Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D## 20 20 21 21 To obtain a list of GlobalIds for objects use console command ##sr show global ids##. Global Actions use a GlobalId of 0. 22 22 23 -To obtain a list of Actions available by object type use console command ##sr show actions##. The table below includes all of the available Actions available as of ShowRunnerCLC™ version 3.019, but it is possible additional actions have been added since and it is always best to run this command on the installed processor to get version-specific actions. 24 -\\An example of a UDP command follows the actions table. 15 +To obtain a list of Actions available by object type use console command ##sr show actions##. 25 25 26 - {{display reference="SHOWRUNNER™User Guide & Wiki.SHOWRUNNER™ KeypadTypes.WebHome" section="HShowRunnerCLC2122ActionsTable"/}}17 +Example Recall Scene 1 on Area 51: 27 27 28 - 29 -(% class="box" %) 30 -((( 31 -Example to Recall Scene 1 on Area with Global Id 51: 32 - 33 - 34 34 From "sr show global ids": 20 + 35 35 ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+ 36 36 ~| ID | Type | Name | 37 37 +~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+ 38 38 ~| 51 | Area | Boardroom A |## 39 39 ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+## 26 + 40 40 From "sr show actions": 28 + 41 41 ##+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+ 42 42 ~| Type | Action | Description | Reference Property | Ref Req | Triggers | Supported Properties | 43 43 +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+ 44 -~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId' {{{:}}}(Integer)'Scene Number to recall' |32 +~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId':(Integer)'Scene Number to recall' | 45 45 +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+## 46 46 47 - 48 48 UDP Command to send: 49 -##51.RecallScene.1\x0D## 50 -))) 51 51 52 - 53 - 54 - 37 +51.RecallScene.1\x0D