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1 ShowRunnerCLC™ can accept commands via TCP.  Feedback is provided if subscribed.
2
3 ==== System Configuration ====
4
5 Enable the TCP listener by specifying a port and the max connections via the console:
6 ##sr tcp enable (ListenPort) (MaxConnections)##
7 Example:
8 ##sr tcp enable 45794 20##
9
10 The TCP Listener may also be enabled by adding a snippet to the root of the config:
11
12 ## "TcpListener":
13 {
14 "ListenPort": 45794,
15 "MaxConnections": 20
16 },##
17
18 ==== Command Format ====
19
20 Commands are sent to objects by GlobalId followed by the Action and then any relevant Properties (Properties are interpreted in the order shown).  They are dot delimited and terminated with a carriage return. 
21 Format: ##GlobalId.ActionName[.ActionPropertyValue]\x0D##
22
23 To obtain a list of GlobalIds for objects use console command sr show global ids.  Global Actions use a GlobalId of 0.
24
25 To obtain a list of Actions available by object type use console command ##sr show actions.##
26
27 Example Recall Scene 1 on Area 51:
28
29 From "##sr show global ids##":
30
31 ##+~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
32 ~| ID | Type | Name |
33 +~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
34 ~| 51 | Area | Boardroom A |
35 +~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
36
37 From "##sr show actions##":
38
39 ##+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
40 ~| Type | Action | Description | Reference Property | Ref Req | Triggers | Supported Properties |
41 +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+
42 ~| Area | RecallScene | Recalls the specified scene on this load | SceneId | False | Digital, Analog | 'SceneId'[[image:https://wiki.chiefintegrations.com/resources/icons/silk/emoticon_unhappy.png?cache-version=1594193432000||alt="emoticon_unhappy"]]Integer)'Scene Number to recall' |
43 +~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~--+~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-+##
44
45 TCP Command to send:
46
47 ##51.RecallScene.1\x0D##
48
49 ==== Subscriptions ====
50
51 Subscriptions may be enabled for each action.  When a subscription is requested the current state will be returned.  Any future changes to the actions state will return the value until the subscription is canceled.   A subscription request does not require parameters and does not execute the action.  "+" is used to subscribe, "-" is used to unsubscribe.  Subscriptions are tracked by connection.  If a connection is lost a re-subscribe should take place on a new connection.
52
53 Subscribe:
54 ##+[GlobalId].[ActionName]\x0D##
55 +51.RecallScene\x0D
56
57 Unsubscribe:
58 ##-[GlobalId].[ActionName]\x0D##
59 -51.RecallScene\x0D
60
61 Reponse to Subscribe and Change of State Response:
62 ##[GlobalId].[ActionName]=[NewValue]\x0D##
63 ##51.RecallScene=0\x0D##
64
65 All response values are returned as numbers with 0 being false and 1 being true if the state is not a number.
66